

Kong: Skull Island and Godzilla are set within a shared cinematic universe, which is to say that Warner Brothers snapped up the rights to the character of King Kong (most recently held by Universal, which made the 2005 Kong) to build a series of films that will lead to Kong fighting with Godzilla (in 2020’s imaginatively named Godzilla vs. 1) Giant monster movies in general, but more specifically King Kong He’s a sensitive chap. Here are three things it badly misunderstands. And that’s to say nothing of its many other cinematic forebears, many of which it just doesn’t get.
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The movie fitfully competes with the earlier film for sheer beauty, but lacks a clear objective. Godzilla, for better or worse, was animated by a strong, central idea. But none of them are as interesting as the big ape. Skull Island has attempted to ward off the most common criticism of that film - the characters are boring - in the most Hollywood fashion possible, which is to say it has more people in it than Godzilla does, for more of its running time. The film’s most obvious contemporary is 2014’s Godzilla, directed by Gareth Edwards as a movie where massive monsters kept edging humanity out of the frame. Now, we’ve grown jaded, the thinking goes, and it takes so much more to activate our sense of awe and wonder.Īnd yet I wish I liked Skull Island as much as I like individual moments in it.


In 1933, King Kong was the only game in town. The approach used by Skull Island director Jordan Vogt-Roberts the film’s studio, Warner Brothers and its production company, Legendary Entertainment, aims to restore the primacy to the giant movie monsters of old. Vox-mark vox-mark vox-mark vox-mark vox-mark
